Hi How are you? A little about us…
Mozartskull is an IT and multimedia media company—an organisation founded by game designer and artist Mozartskull. Driven by a love for games, comics, anime, art, and technology we make awesome stuff. Having worked on high-profile projects and participated in major industry events, we bring experience, dedication, and a personal touch to every project we take. No, like seriously. Not kidding.
With that out of the way … A small update…
- C:\PROJECTS\AWESOME>DIR /W
Volume in drive C is HARD_DRIVE
Volume Serial Number is 1234-ABCD
Directory of C:\PROJECTS\AWESOME
[.] Mozartskull [..] README.TXT CONFIG.SYS MAIN.EXE
DATA.DAT RESOURCE.LIB [SOURCE] [DOCS] [TEST]
BUILD.BAT NOTES.TXT PLAN.DOC IDEAS.TXT VERSION.TXT
SOMETHING.AWESOME
15 File(s) 123,456 bytes
4 Dir(s) 12,345,678 bytes free
C:\PROJECTS\AWESOME>TYPE README.TXT
REM We are working on something awesome.
REM That kinda IS the point.
C:\PROJECTS\AWESOME> *.* - 01000101 01101110 01100111 01101001 01101110 01100101 01110011 00101100 00100000 01000111 01100001 01101101 01100101 01110011 00101100 00100000 01010111 01100001 01101100 01101100 01110000 01100001 01110000 01100101 01110010 01110011 00100000 01100001 01101110 01100100 00100000 01001000 01100001 01110010 01100100 01110111 01100001 01110010 01100101 00101110 00100000 01001001 01110100 00100111 01110011 00100000 01100001 01101100 01101100 00100000 01101111 01110000 01100101 01101110 00100000 01100111 01100001 01101101 01100101 00101110
- // GAME.CPP – Dragon_SpaceHunt_2025_OMG
#include <iostream>
#include <string>
#include <ctime>
#include <cstdlib>
struct Dragon {
std::string name;
std::string type;
int health;
};
int main() {
srand(time(0)); // Seed random number generator
std::string gameTitle = “Dragon Hunt 2025”;
std::string gameVersion = “v1.0a”; // Early Alpha 😉
std::string huntMessage = R”(
// It’s pretty much hunting season 2025 and we’re out looking for the fire gold dragon (Spoiler)
)”; // Raw string literal
std::cout << “// ” << gameTitle << ” – ” << gameVersion << std::endl;
std::cout << “// Starting hunt…” << std::endl;
std::cout << huntMessage << std::endl;
std::cout << “// Initializing Dragon…” << std::endl;
Dragon targetDragon;
targetDragon.name = “Last years bread”;
targetDragon.type = “Fire Gold”;
targetDragon.health = 100 + (rand() % 50); // Random health between 100 and 149
std::cout << “// Dragon ” << targetDragon.name << ” (” << targetDragon.type << “) spotted!” << std::endl;
std::cout << “// Health: ” << targetDragon.health << std::endl;
std::cout << “// Good luck, Hunter!” << std::endl;
std::cout << “// Game initialized.” << std::endl;
return 0;
}
For More information drop by our… * Error * __. System not responding.

